Returns true iff any solid pixel of mask (under t) overlaps
a solid cell of bitmap.
Bitmap remains axis-aligned in its own coordinate space; only the
mask is allowed to be rotated. Counterpart to
maskBitmapOverlap; used by PixelPerfectSprite when the
sprite has rotation !== 0.
Returns
trueiff any solid pixel ofmask(undert) overlaps a solid cell ofbitmap.Bitmap remains axis-aligned in its own coordinate space; only the mask is allowed to be rotated. Counterpart to maskBitmapOverlap; used by
PixelPerfectSpritewhen the sprite hasrotation !== 0.