• Carves a closed polygon into the bitmap, setting every interior cell to air (0). The polygon is implicitly closed (last point connects to first); filling uses the even-odd rule, so self-intersecting polygons carve their lobes but leave central crossing regions untouched.

    Polygons with fewer than 3 vertices are no-ops. Scanlines are clipped to bitmap bounds, so out-of-world polygons are silent.

    Parameters

    Returns void