• Identifies all connected components of solid cells that are not reachable from the supplied anchors.

    1. Mark every cell reachable from an anchor via 4-connected BFS through solid (non-zero) cells; these are the "anchored" cells.
    2. Walk every cell of the bitmap. For each unvisited solid cell that is not anchored, run a second BFS to collect its connected component as one Island.

    O(width × height). The architecture doc § Flood fill targets ~5 ms on a 4 MB world; this implementation is per-cell getPixel and matches that ballpark. Optimization to iterate chunks directly is possible later if profiling shows it's needed.

    The two BFS passes are intentional: it lets us treat "anchored" as a boolean mask rather than a sentinel value, which makes the second pass simpler and avoids accidentally claiming anchored cells as islands.

    Parameters

    Returns Island[]