Result of a raycast or spatial probe against a chunked bitmap.
Coordinates are in world (bitmap) space; distance is in the same units.
distance
Distance from the ray origin to the hit cell, in world units.
Material id of the cell that was hit.
World X of the hit cell.
World Y of the hit cell.
Result of a raycast or spatial probe against a chunked bitmap.
Coordinates are in world (bitmap) space;
distanceis in the same units.