The bitmap to render.
Material registry the bitmap shares (used for color lookup).
The Phaser scene that owns the visual game objects.
OptionaltextureTexture-key prefix. Each chunk's canvas texture is keyed ${prefix}-${cx}-${cy}. Defaults to a unique random token.
OptionalxWorld x/y to position the rendered terrain at. Defaults to (0, 0).
OptionalyWorld y.
Construction options for TerrainRenderer.